has been reproduced in the game since update "1.49", [Devblog] Volumetric shells in the "Raining Fire" update, [Devblog] Improved Calculation of Armour Penetration in the game, https://wiki.warthunder.com/index.php?title=Damage_mechanics&oldid=94065. Follow the progress of British ground forces testing on the War Thunder … Shells without sufficient penetration will never penetrate, no matter the calibre. See this page for more detail. It will penetrate 90mm of armor at 60° with 7/mm² for each 1mm of armor it penetrates. For example, the TB-3 is constructed mainly with 3 mm of corrugated steel. To show the adjustments we make, we'll use one of the shells for our weapon as an example – a pointed armour-piercing high-explosive round. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Since overmatch affects both, armor hardness and sloped penetration, effective armor thickness may be calculated with this formula: Effective thickness = T * 9.7707 * D^​0.06111 * (T/D)^​0.2821 * BHN^ … E.g. HE shells hit hard and have the greatest fire chance in the game. In an effort to get more protection onto their tanks, crew often improvise a variety of methods to increased the armor on their tanks. It is intended only for official War Thunder news from Gaijin sites and sources. In today’s post we will talk about overmatching, an important concept when designing armour before sub-calibre tank rounds (you will understand why is not as important today as it was in the days of the second world war… Instruction” War ministry of USSR 1952, “Artillery sergeant textbook” book one, war publishing of NKO 1944. Sloped Armor As A Whole is A Much Bigger Problem, So That Will Be Discussed First There are plenty of tanks that gain unrealistic advantages from the use of sloped armor, … Be careful when selecting a shell – the various shells don't just have different penetration characteristics and fragmenting actions or explosive properties, they also lose their energy differently. When the fuse goes off the explosion follows which creates HE and fragmentary spheres of damage. Be creative and tie it into War Thunder. In War Thunder, the Radkampfwagen 90 will be a new wheeled vehicle, making its way to Rank VI of the German ground forces tree with the release of update 1.97 ‘Viking Fury’. Modern fin-stabilized APCR munitions have a greater elongation and during an angled hit often penetrate thicker armor than the equivalent of a plate normal. It was introduced with the rest of the Japanese ground forces tree with Update 1.65 "Way of the Samurai". individual screenshots or minor discoveries. Which is comparable with penetration values of the T33 calibre sharp-nosed shell; Picture 2, Picture 1: M304 APCR prototype of the M26 Pershing. HE shells hit hard and have the greatest fire chance in the game. Unlike the usual method of incapacitating the crew members of a vehicle to secure a destruction, the hull-break mechanics implements a hull and module based damage system to destroy these vehicles. This mechanic was added to the game with Update 1.63 "Desert Hunters" and applies to shells 1.3x bigger in diameter than the armour thickness to have a reduced sloping effect. Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: reference to the article about the variant of the cannon/machine gun; references to approximate … For example, the Patton houses just a small part of its ammunition right next to the gunner – the rest is in stowage areas located in a floor-level section, which take a lot longer to access. This approach allows us to convey the spirit of each military vehicle in our game as precisely as we can. Tooltips show this as well for each shell, they display the penetration of the shells at three different angles of attack. As can be seen, both APCR projectiles - 90mm and 105mm, did not penetrate the upper side of the tank plate, but they broke through the lower one which has a smaller thickness. Description. Submitting low-effort posts of any kind in quick succession will lead to post removals and may lead to a ban. The weapon parameters include such variables as its spread and the technical upper limit for its rate of fire. The explosive wave and the shrapnel broadly take into account both the shape of the landscape and any obstacles in their path (in the real world, explosives don't disperse in a straight line or from a single point). The general configuration and proportions of the Ho-I are largely similar to the previous Chi-Ha Kai. Tank warfare is a type of battle that can make the equipment involved become obsolete very quickly in terms of protection and firepower. It is not a catch-all flair for jokes and satire. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. It also allows for creating a response in the game entirely independent of the server's reciprocal response, which means that all your actions (such as shooting and maneuvering) are applied in your client immediately and without delay. Sometimes it takes time to verify the source, since we have to do reseaech of all the data available. This is the minimal reload time for any round for this vehicle with maxed out crew skills. A guide to learning how to angle armor and finding out how effective your armor is at an angle in War Thunder. Armouris the basic defense an entity has against threats. Each weapon is unique in its own way, and in order to reproduce this uniqueness, we study a mass of documentation and scrupulously tune not only the weapons, but even each separate ammunition type for each of them. Be excellent to each other. The APCR shells of the time had the maximum effect. You just have to aim well and get lucky with the Russian armor RNG (I don’t personally like the joke but people tend to believe in it). In addition, there are settings like the round's fragmenting action, the detonator parameters and the power of the explosion itself. The shell itself goes further and when hitting any internal module all the above mentioned checks are made (excluding cases when a fragmentation shell hits armour with thickness thinner than 3-4mm - it will not generate a fragmentation cone then). We won't get into all the little details, but in short, this works in the following manner: the server receives only the players' own control commands (for example: joystick movement, trigger press, flap controls and so on) and their individual actions (such as activating fire extinguishers and respawn requests) and using this information, it calculates the movement and actions of each player. Methods included welding tracks or sheet m… The most apparent differences are the angular, welded hull and turret, which will become a familiar sight for the rest of the Japanese medium tanks in Rank II and III. Shells with sufficient penetration that are greater than 7x bigger in diameter than the armour thickness will ignore ricochet chance and angle of attack, acting as if the shell is impacting a flat plate. Source is WWII Ballistics: Armor and Gunnery 1. Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: reference to the article about the variant of the cannon/machine gun; references to … Among other things, these variables include how the ammunition is stored (when expending ammunition, this forces the loader to get shells from a less convenient place in the vehicle) and the weight and shape of the shells (for example, heavy and bulky shells get harder to reload over a longer period of time). This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. At the moment, the rate of fire in our game is an averaged value, since in real life, reload time depends on a multitude of variables. The calculation of the armour piercing effect of projectiles on sloped armour: Before the "Weapons of Victory" update, the armour-piercing effect calculation of an angled hit was made based on the normal principle for most tank-based games via normal line of side thickness, as seen in the picture above. As you can see, there are quite a few of these settings, and we consider them a very important part of allowing players to determine the required effect of a shell without reading a long list of its characteristics. Posts of history entirely unrelated to War Thunder should be posted instead to, If for a vehicle suggestion, please first refer to the. HMS Blackpool was a British Type 12 frigate, also known as the Whitby-class, built for the Royal Navy at the dawn of the Cold War. We have plans to simulate reloading with such mechanics taken into account, which means introducing a variable rate of fire depending on the state of the ammunition, the loader's fatigue, and the position of the turret itself, which defines which ammunition stowage area is closer and which farther away. Armour can be found in both air and ground vehicles in War Thunder and plays a very important role to the vehicle's survivability. Th… At the same time, it separately calculates each shell fired, including their full ballistics, including the difference between vehicle speeds (a shell will do more damage in head-on attack for the two aircraft than it would to aircraft flying away) and all the effects these shells have – all of this is independent of the vehicle's rate of fire – without any simplification! Many weapons, of course, will have different mean average deviation values for horizontal and vertical and then the spread will appear to be ellipse shaped. No pornography. The general configuration and proportions of the Ho-I … Also each kinetic shell creates a shard cone that can damage modules and crew in the sector. Brawling should be avoided, as many of the vehicles it will face will easily penetrate i… A great many forms of ammunition were used, and listing them all along with describing how they work is a subject for a separate and long treatise. Incorporating many of the lessons learned from WWII, this state-of-the-art early Cold War frigate will soon be joining the ranks of the Royal Navy in War Thunder… One of the most important questions, especially in online games, is the question of defining the impact point on an enemy when two players may have internet connections with entirely different levels of quality. True but its on a platform that anything can oneshot it. More War Thunder Guides: Heavy Tanks Guide.How to Kill Heavies.Taking … Only when players have extremely high ping will they see their opponents' sharp maneuvers far later and sharper than when they actually happened. The Type 2 Ho-I is a rank II Japanese medium tank with a battle rating of 2.0 (AB/RB/SB). This T34-57 is first in rank 3 of russian tree and has the armor … Sure, training in land nav on War Thunder isn't exactly the same same as, say, airdropping over the Russian city of Verdansk for a no-holds-barred free-for-all with dozens of other players. Checks are made until the penetration value of a shell is enough to penetrate a module or until the fuse goes off (if the shell has explosives and armor was not thick enough to make it go off) A distance needed for the fuse is 0.5-1.5 m from the penetration point depending on caliber and type. ".The T-64A should primarily be … Large main battery gun caliber allows AP shells to overmatch 30mm of armor. Note how the numerical value of armour penetration changes depending on the distance of the shot. It also takes into account not only the first part of the tank armour, but several parts under it as well, which will give a more accurate indication of the penetration with such complex structures as gun mantlets and shielded armour. We are pleased to introduce some new features from the next major update 1.71 “New E.R.A” - composite and explosive reactive armour for ground vehicles. However, here too we have created special mechanisms to help ensure that such problems affect the players as little as possible. Crew members and modules within the spheres may be damaged by shards and shockwave. the thickness its shockwave can penetrate at short range, and the explosion radius at which its power is maximum and at which it fully disappears. ", In Update 1.71 "New E.R.A", the hull-break mechanics was refined towards kinetic shells as requiring the "need to directly hit them with a shell of high energy (more than 1.4 MJ) on one of the major internal modules. Upper 150mm plate remains intact after being hit by advanced American shells. For large calibre HE shells (122-152mm) hits to chassis components will be counted as fatal. Description. If there is penetration the shell deals the damage to the armor, loses penetration value and kinetic damage proportionally to armor thickness and goes further. Breach check - if caliber is six times higher than plate thickness it breaches the plate automatically. 1.63's overhauled armor-overmatch mechanic is delicious... http://warthunder.ru/ru/game/changelog/current/1949/. HMS Blackpool was a British Type 12 frigate, also known as the Whitby-class, built for the Royal Navy at the dawn of the Cold War. It was introduced with the rest of the Japanese ground forces tree with Update 1.65 "Way of the Samurai".It … if rounds are bouncing off those model of tanks i can't wait until i get them if they really have better armor plating … This is a subreddit for War Thunder… First of all, we set such parameters as the shell's weight (25 kg), its calibre (0.122 m), its muzzle velocity (795 m/s), and its type (armour-piercing high-explosive – APHE). War Thunder. In the last post we talked about the basics of tank armour. This is how we simulate the level of weapon accuracy comparable to the reality of real combat vehicles. It follows the Chi-Ha Kai and precedes the Chi-He. Must be flaired with the GAIJIN PLEASE flair. It doesn't matter what angle the aluminum foil is at, the cannon ball will get through. Let me give you a quick intro to the game and the russian tank tree, there are different kind of T-34 in war thunder. Lower glacis plate penetrated by 105mm shell due to thinner armor. However, the projectiles that are modeled in our game were fairly short ones and at high angles of attack had a large de-normalizing effect - both sharp-nosed (for which this effect was bigger), and blunt-nosed (with a smaller effect). The game's engine simulates every bullet that is fired for over 2 km before they are deleted, with exceptions for bigger shells such as those fired by the 50mm Bk5 or 57mm Vickers cannons. Some aircraft are quite well armoured from certain angles. Don't encourage witch hunts against anyone. ... Been playing since 2014 and this might've held ground back in 2015 when the overmatch … Please do not overuse it for e.g. In an effort to get more protection onto their tanks, crew often improvise a variety of methods to increased the armor … T-34-57: The gun can pen your turret front and your sides and rear, but you should be able to overcome the armor with little difficulty (thank you armor overmatch) T-34-85 D-5T: A dangerous opponnent, can pen your hull front reliably. Aiming data charts for BR-471 shell, that were used in a D-25T cannon. The DATAMINE flair is for substantive datamining posts. The Type 2 Ho-I is a rank II Japanese medium tank with a battle rating of 2.0 (AB/RB/SB). For example, a round which penetrates the rear armour of a tank and explodes behind the engine might do no harm to the crew, as the engine blocks the shrapnel and the shockwave. For HE shells, impacts by 75-76mm HE shells to the hull or turret will be effective. The M4A3E2 Sherman is one of many tanks affected heavily by the broken T/D ratio, overmatch, and layered armor mechanics that are currently plaguing what is supposed to be a "realistic" tank game. Rendered by PID 21265 on r2-app-0dc891f652cbd158b at 2021-02-23 12:01:23.227539+00:00 running 81a1eda country code: US. For example, we calculate that 100 mm rolled armour has an armor steel thickness equivalent to 100mm, cast armour has a 94 mm equivalent thickness, reinforced glass – 20 mm and wood – 10 mm. engine, transmission, breech or shell storage.". No posts related to breaking the rules set out by Gaijin. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … If at an angle of 0 degrees of attack, the projectile could penetrate a little more than 12 inches of armour (305 mm), an angle of approach of 55 degrees makes the shell penetrate a little less than four inches (101.6 mm); Picture 1. From T34 1940 version to T34-85 mm version. The spread is calculated in the following way: From the firing tables we know the circular error probability (CEP) of the shot for both (horizontal and vertical) deviation axes at a distance of 1000 m. For example, the given cannon has a CEP equal to 0.3 m, so we can calculate the angle of dispersion for the weapon. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … Large main battery gun caliber allows AP shells to overmatch 30mm of armor. Here we are using data from “aiming data chart of 122mm tank cannon of 1943 variant D-25T” Army publishing MO USSR Moscow, 1969, as well as “Ammunition for 122mm cannons for ground, tank and self propelled artillery. Do not abuse the NEWS flair. 𝔞𝔞𝔯] ⍟ Ronson Enthusiast ⍟. Be creative and tie it into War Thunder. 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